![]() Unseen elements, unidentifiable sounds and particular features can incite a. I decided I wanted to go luxury mode with a sound overhaul for Skyrim. and besides constituting a compendium of immersive and immanent embodied. wav files that come from AOS or any other sound mod that uses vanilla file structures.Īnd there is indeed a AOS patch that was made, available in the ISC installer. Immersive Sounds - Compendium by lazygecko. I'm also making sure that all IS sounds use their own folder structure for future releases, so you won't have to bother with overwriting. PCseMODImmersive Sounds - Compendium PCSE MOD 492 subscribers 964 views 1 year ago MODmod Immersive Sounds - Compendium Show more Show more The. AOS is still a great baseline sound mod that's worth using even when IS override a lot of it. Immersive Sounds - Compendium.esp EnhancedLightsandFX.esp S3DTrees NextGenerationForests.esp ELFX - Exteriors.esp widescreenskyuifix.esp dD - Enhanced Blood Main.esp dD-Larger Splatter Size.esp RaceMenu.esp RaceMenuPlugin.esp Cathedral Weathers.esp Silent Horizons - Solar Cleaner - Cathedral. So all in all I don't think it's true that you have to choose between either AOS or IS. However I consider that to be a minor inconsistency at worst, and I can have that patched up in the future. So there won't be any conflicts with those things.There are a couple of noteworthy conflicts like some sound descriptors being assigned to new unique output models in AOS which will be lost when Immersive Sounds override them. And none of them touch several fundamental things that AOS does, like sound propagation, reverb parameters, outdoor weather and ambiance changes, etc. They work fine and override what they are supposed to override, so don't be scared off by the "not compatible" notion. Immersive Sounds Compendium I add to that with a handful of random sound mods like Improved Horse Step Sounds and Sound Hammering Sounds, along with some mods for creature sounds. None of the Immersive Sounds modules are incompatible in the sense that they flat out won't run together with AOS. The 'just-sounds-better-that-way' approach just won't do. ![]() It may not matter since the two mods are compatible but the author does recommend allowing other mods to overwrite Reverb And Ambiance Overhaul. To begin with, though, you need to have a compendium of reliable practices and explicit. This is the way LOOT sorts the two mods on PC. ![]() Place this before Immersive Sounds in the load order, install the patch and they'll smoothly together. Reverb and Ambiance should be placed before Immersive Sound Compendium. So say I have MAGIC installed, the melee weapons and bows use vanilla sounds and no crash but the moment I try to even equip a spell the game crashes. the Immersive Sounds - Weaponry or Immersive Sounds - Magic mods which make up the whole compendium. Quote Audio Overhaul for Skyrim - Great mod for overhauling some of the fundamentals my own mod does not touch like sound propagation, reverb and outdoor weather. I deleted the mod and moved on the piecemeal versions i.e.
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